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    Phantom123
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    Post by Phantom123 Tue Sep 15, 2009 6:43 am

    Haha spiderwebs make you bald?
    OblivionModda
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    Post by OblivionModda Tue Sep 15, 2009 6:46 am

    Phantom123 wrote:Haha spiderwebs make you bald?

    Exactly what I was-a-gonna say Laughing
    Monkeyuncle8
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    Post by Monkeyuncle8 Tue Sep 15, 2009 6:48 am

    yeh it is the z buffer property, do you think I should fix this and make it a separate mod?
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    Post by OblivionModda Tue Sep 15, 2009 6:52 am

    hehe well um I think leave it in this Mod and then maybe later separate it Very Happy Laughing
    Phantom123
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    Post by Phantom123 Tue Sep 15, 2009 6:53 am

    Yeah and then you can say it was featured in Gravedigger's Hallow Very Happy
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    Post by OblivionModda Tue Sep 15, 2009 6:53 am

    hehe totally Smile
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    Post by Monkeyuncle8 Tue Sep 15, 2009 6:54 am

    I don't think ill fix it soon, btw do you know anything about alpha properties i.e. blend in, inverse, zero? I don't get it
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    Post by OblivionModda Tue Sep 15, 2009 6:58 am

    Are you talking to me?
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    Post by Monkeyuncle8 Tue Sep 15, 2009 7:12 am

    yeh, modda btw heres a pic of GDH
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    Phantom123
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    Post by Phantom123 Tue Sep 15, 2009 7:13 am

    Is that supposed to be the Grim Reaper?
    If so, no offense, but I was hoping for Sitruk's Skeleton Grim reaper...
    Monkeyuncle8
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    Post by Monkeyuncle8 Tue Sep 15, 2009 7:15 am

    no that is an ascended reaver, one of the higher up servents for the "grim reaper" - I am not gonna call him that I am gonna say great reaver dark lord harvester of souls, something that sound more threatening
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    Post by Phantom123 Tue Sep 15, 2009 7:18 am

    Well he should refer to himself as "The Grim Reaper" But be referred to as the Dark Harvester by the necromancers.
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    Post by Monkeyuncle8 Tue Sep 15, 2009 7:19 am

    ok Ill do that, oh and I can make a skeleton with black robes
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    Post by OblivionModda Tue Sep 15, 2009 7:22 am

    Quite hard to explain but alpha channels are usually made up of different types of layers. You will have one for each colour map of your image for example, RGB images (Images that contain Red Green and Blue) each have there own Alpha channel. Then there is also a Alpha channel that is simply called Alpha, usually you will want this black to prevent shininess. HDR in Oblivion and other games will shine on images with a white Alpha. Hope that helped.
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    Post by Monkeyuncle8 Tue Sep 15, 2009 7:25 am

    yeh it didn't oh and too explain spiderwebs
    they make you bald,because Oblivion can't handle multiple transparencies so they have to use a z buffer property so that both appear
    this is used in things like fire
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    Post by OblivionModda Tue Sep 15, 2009 7:28 am

    hehe Smile thanks.
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    Post by Monkeyuncle8 Tue Sep 15, 2009 7:29 am

    I hope I explained the bald thing to you, anyways I have to go to bed
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    Post by OblivionModda Tue Sep 15, 2009 7:31 am

    good night Very Happy

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